



Blackheart couldn’t land in any port with so large a prize, so he sailed far to the west, finding a shimmering island that wasn’t on any of the charts. Many variations of the story exist and there is no definitive story, but most follow something close to this version.įifty years ago, the notorious pirate Captain Blackheart and the crew of the Howl of the Sea took a Taevaran galleon full of golden crowns. It is a favorite story told to children at bedtime and in taverns by old drunks who swear to have seen it. Adventure BackgroundĮveryone knows the story of the Island with No Name. The adventure provides “the Docks”, a generic starting location with everything new players need to shop, find information and hire a ship. Part 1 provides the adventure background, a starting location and a couple of encounters. The following is part 1 of a 3-part series that provides an entire starter adventure for DMs looking to run a treasure hunt. As an introductory adventure, the goal is to get the players a little experience with all three pillars of gameplay (exploration, social interaction, and combat). Along the way players will be challenged by rival treasure hunters, rough seas, dangerous monsters, skeleton pirates, a trap-filled temple, and a final showdown with a skeleton pirate captain. In this adventure, players follow a map to a mysterious island in search of the hidden treasure of Captain Blackheart. The adventure is highly inspired by Treasure Island and other classic treasure hunts, but provides enough of its own take on this classic story to be both familiar and new. The adventure is set in my Seas of Vodari campaign world, but can be easily adapted to any setting. The Island with No Name is a starter adventure for four first level characters.
